Hajin, Syria Terrain Database Information
- Imagery: 50cm Digital Globe blended to 1-2 meter imagery
- Elevation: SRTM 30m
- Terrain Drive: Asia & Middle East
- A dense Middle Eastern urban area
- Situated along the Euphrates River
- Cultural Features: CityEngine Buildings, Custom Models, Fences or Walls, Geospecific Bridge, Light Poles, Lighting for Non-Runway Areas (Streetlights), Roads, Trees, Urban Furniture (Benches, Trash Bins, etc), Utilities (Poles, Powerlines or Transmission Lines), Vehicles (Trucks, Cars, Military Equipment, etc.), Water Features (Lakes, Rivers, etc), Water Tanks/Towers
Tile Coverage Map
Convoy passing through an urban area of Hajin that includes damaged buildings and typical cultural 3D models.
AH-64D and AH-64E helicopter models in flight over MVRsimulation's Hajin, Syira, terrain.
Urban area of Hajin, Syria, with several damaged building models.
Mercedes Actros 3340 6x4 tipper technical vehicle with an S-60 anti-aircraft gun (and gunners) on geospecific terrain of Hajin, Syria.
Simulated UAV / RPA sensor scene featuring a convoy under attack on the 3D virtual terrain of Hajin, Syria.
Building models contain emissive light-map textures and the vehicle headlights and the streetlights contain light lobes.
EXTEND YOUR TERRAIN DATABASE
MVRsimulation Downloads Server
- Explore and implement terrain updates
- Download and use new 3D models
- Stay up-to-date with VRSG features
- Discover utilies for expanding VRSG
MVRsimulation Regional Terrain Drives
- External hard drive - regional terrian
- Network attached storage device - whole-world terrain
- Ready for plug and play
- Available to customers on active maintenance
MVRsimulation Produced Custom Terrain
- Custom terrain created by MVRsimulation's terrain team
- Specify your desired area of interest
- Indentify needed terrain features.
- Use your own or commercially available imagery
Create Terrain with Terrain Tools
- Build real-time 3D terrain for VRSG using GIS technology with ArcGIS Pro
- Designed to be user-friendly for users with basic ArcGIS knowledge
- Use imagery, elevation, and optional vector data to create terrain
- Compile buildings from 2D polygon footprint features using a CityEngine rule package