CONUS Airfields
MVRsimulation has developed a collection of high-resolution virtual airports and airfields for use with VRSG. These airfields are integrated into MVRsimulation’s round-earth 3D terrain databases and feature high-resolution imagery seamlessly blended with the surrounding imagery. Each site is built with precision using MVRsimulation Terrain Tools for ArcGIS® Pro, ensuring accurate elevation data and alignment with real-world specifications.
All cultural features—including runways, lights, markings, signs, control towers, terminals, and hangars—are geolocated and placed using MVRsimulation’s Scenario Editor. These models are included in MVRsimulation’s comprehensive VRSG 3D Model Library and can be either geotypical or geospecific, depending on the availability of reference imagery.
Many airfields have been developed in response to customer requests and include custom structures modeled from publicly available photographs. MVRsimulation continuously updates its 3D terrain as new data becomes available or upon customer request. Customers with active VRSG software maintenance can download available airfields from the MVRsimulation Downloads Server or request a downloads account.
EXTEND YOUR TERRAIN DATABASE
MVRsimulation Downloads Server
- Explore and implement terrain updates
- Download and use new 3D models
- Stay up-to-date with VRSG features
- Discover utilies for expanding VRSG
MVRsimulation Regional Terrain Drives
- External hard drive - regional terrian
- Network attached storage device - whole-world terrain
- Ready for plug and play
- Available to customers on active maintenance
MVRsimulation Produced Custom Terrain
- Custom terrain created by MVRsimulation's terrain team
- Specify your desired area of interest
- Indentify needed terrain features.
- Use your own or commercially available imagery
Create Terrain with Terrain Tools
- Build real-time 3D terrain for VRSG using GIS technology with ArcGIS Pro
- Designed to be user-friendly for users with basic ArcGIS knowledge
- Use imagery, elevation, and optional vector data to create terrain
- Compile buildings from 2D polygon footprint features using a CityEngine rule package