Mischief Reef Terrain Database Information
- Imagery: Due to the sensitivity of the occupied reefs in the South China Sea, this terrain was built without geographically specific imagery.
- Elevation: Custom Generated
- Terrain Drive: Asia & Middle East
- HQ-9 missile defense system
- Cultural Features: Apron or Ramp Areas, Control Tower, Custom Models, Hangars, Landscape Features (Shrubs, Grass, Paved Medians, etc.), Military Specific Elements (Shelters, Bunkers, Watchtowers, etc.), Roads, Runway, Runway Lights, Static Aircraft or Helicopters, Taxiways and Associated Markings, Trees, Vehicles (Trucks, Cars, Military Equipment, etc.), Water Features (Lakes, Rivers, etc), Water Tanks/Towers
- US Government or NATO agencies or contractors (for official use only)
Tile Coverage Map
Mischief Reef airfield with typical static cultural models.
Port scene on Mischief Reef with custom building models and docked vessels.
HQ-16 loader on Mischief Reef with launch vehicle.
WULIN bulk carrier vessel docked in the foreground of the Mischief Reef Terrain database.
LST carrying vehicles in transport to Mischief Reef.
A JH-7 Chinese plane on the runway of the Mischief Reef airfield preparing for take off.
EXTEND YOUR TERRAIN DATABASE
MVRsimulation Downloads Server
- Explore and implement terrain updates
- Download and use new 3D models
- Stay up-to-date with VRSG features
- Discover utilies for expanding VRSG
MVRsimulation Regional Terrain Drives
- External hard drive - regional terrian
- Network attached storage device - whole-world terrain
- Ready for plug and play
- Available to customers on active maintenance
MVRsimulation Produced Custom Terrain
- Custom terrain created by MVRsimulation's terrain team
- Specify your desired area of interest
- Indentify needed terrain features.
- Use your own or commercially available imagery
Create Terrain with Terrain Tools
- Build real-time 3D terrain for VRSG using GIS technology with ArcGIS Pro
- Designed to be user-friendly for users with basic ArcGIS knowledge
- Use imagery, elevation, and optional vector data to create terrain
- Compile buildings from 2D polygon footprint features using a CityEngine rule package