Several AFSOC, ACC, and ASOS JTAC training sites in the US are using MVRsimulation and Battlespace Simulations’ (BSI's) Joint Terminal Attack Control (JTAC) desktop simulation system.
As part of an award made by Special Operations Command to BSI, two classrooms of JTAC desktop simulators with BSI and MVRsimulation software are in use at the Special Tactics Training Squadron (STTS) simulation facility at Hurlburt Field.
This JTAC simulator was accredited in 2012 by the Joint Fire Support Executive Steering Committee for JTAC training. The system is accredited for types 1, 2, 3 for both day and night, and for laser target designation with simulated military laser, in accordance with the JTAC Memorandum of Agreement. Type 1 accreditation requires either a head-mounted display (HMD) or a 220+ degree FOV dome display.
The JTAC simulator is comprised of BSI's Modern Air Combat Environment (MACE) entity generator and MVRsimulation’s Virtual Reality Scene Generator (VRSG) and is ideally suited for both standalone mission rehearsal and distributed mission simulation. Both MACE and VRSG are also used in the AAJTS dome trainer and the JTC TRS dome trainer.
MVRsimulation and BSI’s JTAC simulator enables students to train on a virtual battlefield with close air support interfaces, such as 9-Line, 5-Line, and Call for Fire. The JTAC trainee also has VRSG channels available in the form of a monocular/binocular used for laser range finding and target designation with a simulated SOFLAM or Mark VIIE laser range finder/laser designator as well as a full motion video feed for external targeting information. The system has a variety of Distributed Interactive Simulation (DIS) tools, including DIS radios and a DIS recorder for recording and AAR/playback of missions. The instructor can control all constructive entities (including attacking aircraft and artillery), as well as ground entities and threats.
MVRsimulation's DJFT Observer station, where the user is looking through the Varjo XR-3 headset at the VRSG scene displayed in the emulated SOFLAM. In this mixed-reality environment, one can interact with both the equipment and the virtual world.