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I/ITSEC 2022

I/ITSEC 2022

I/ITSEC 2022

MVRsimulation Exhibited In Booth #1187 At I/ITSEC 2022

At I/ITSEC 2022 in booth #1187 MVRsimulation demonstrated two fixed-wing Part Task Mission Trainers (PTMTs) networked with one full Deployable Joint Fires Trainer (DJFT) simulator (newly Interim Accredited - see below) in mixed reality high-speed flight, JTAC, Close Air Support (CAS), and RPAS operator training scenarios – all supported by geospecific terrain rendered in Virtual Reality Scene Generator (VRSG).

The DJFT had a flexible configuration incorporating an Instructor, JTAC Observer, and Role Player MQ-9 Reaper operator providing mission overwatch with a KLV metadata based sensor feed. The two PTMTs were networked in as CAS Role Players configured as an A-10 and F-18.

Full spectrum training scenarios were running, including exercises such as Digitally Aided CAS (DACAS) in accordance with current joint tactics, techniques and procedures, Match Sparkle target identification between JTAC and CAS aircraft, and full NVG-supported day/night transitions. All missions showcased full integration of partner technologies, including the new Varjo XR-3 Focal Edition mixed reality headset, Battlespace Simulation's MACE, Sierra Nevada Corporation's SNC TRAX, and all physical/emulated hardware and software.

Digitally Aided CAS: Datalink messaging to enable Link 16 and VMF DACAS in accordance with current joint tactics, techniques, and procedures.

Match Sparkle: Day/night Match Sparkle training exercise between the Observer with IZLID and NVGs, and networked A-10 pilot Role Player.

Fully networked: Add multiple Role Players, including MVRsimulation's Part Task Mission Trainer and the U.S. Air Force's MALET-JSIL Aircrew Trainer (MJAT), in networked and distributed training scenarios.

Emulated/simulated hardware: Integrated emulated/simulated hardware includes SOFLAM laser range finder, DAGR, IZLID, NVGs, IR strobe, signal mirror, ROVER/VDL, binoculars, PRC-117G and PRC-152 radios.

VRSG 3D terrain and models: VRSG geospecific terrain and 3D models, including 95% of the USAF's mandatory CAF DMO models list.

Eye gaze visualization: VRSG and the XR-3 enable eye-gaze visualization, providing quantitative data for informed After Action Review.

VRSG terrain

Critically, all DJFT and PTMT role players in each scenario trained in a shared virtual, dense urban area within VRSG’s high-resolution, round-earth Hajin, Syria terrain - populated with dense culture.

Our Hajin terrain is built from geospecific high-resolution 50cm imagery from Maxar Technologies  compiled with underlying SRTM elevation data at a 30-meter elevation post spacing. The source data is blended to underlying 1-2 meter source imagery of all of Syria. This means VRSG simulates the first-person virtual world for all trainees in the scenario from the same terrain – whether they are a JTAC on the ground looking at the horizon, an A-10 acquiring a ground target at 1,400ft, or an MQ-9 RPAS sensor operator performing overwatch at 50,000 ft – and enables all trainees to identify and lock-on to the same 3D target entity for Match Sparkle training exercises.

Visitors to the booth were also be able to experience VRSG's recently built 3D terrain dataset of the town of Tonopah, Nevada. Built with .30 meters per pixel (mpp) resolution imagery from Maxar blended to the underlying 1 mpp CONUS++ imagery and 10m NED elevation data blended to underlying DTED-1 elevation data. This terrain was built with the newest version of Terrain Tools for Esri® ArcGIS®. This dataset was built as part of the ongoing effort to build cultural areas of interest (AOI) for VRSG's CONUS++ 3D terrain.

A JTAC trainee in VRSG's Hajin, Syria terrain.

Real-time scene of VRSG's new Tonopah, Nevada, 3D terrain.

DJFT achieves Interim Accreditation

At I/ITSEC we also highlighted the news that the DJFT has reached a significant milestone: Interim Accreditation has been granted by the Joint Fires Support Executive Steering Committee for the system’s first customer, the 4th Combat Training Squadron (CTS), USAFE-AFAFRICA Warfare Center. The U.S. Air Force interim accreditation enables the DJFT to replace terminal attack controls as authorized by Table 5.2.4.1 (Certification) and Table 5.2.5.2 (Qualification) of the JTAC MOA. The DJFT enables JTACs to use the simulator to log controls for currency that would normally be required as live events. The DJFT is a joint effort between MVRsimulation and Battlespace Simulations and includes a TAA-compliant Varjo XR-3 mixed reality headset at the heart of the system. The DJFT as accredited is a portable configuration consisting of a Role Player, Instructor Operator Station, and Observer Station system equipped with mixed reality head mounted display enabling 360 degree FOV; and integrated JTAC equipment (emulated/simulated SOFLAM, LRF, DAGR, IZLID 1000P, NVGs, IR strobe, signal mirror, ROVER/VDL, binoculars, PRC-117G, PRC-152).

VSRG in partner booths

MVRsimulation's VRSG provided high-resolution, geospecific terrain, and 3D models and culture for simulators and demonstrators in a number of partner booths at I/ITSEC, including:

  • ZedaSoft (#1473) VRSG provided visuals for four systems: the MiLToC Role Player station, a Mockingbird UAS/RPA simulator, an Apache Mixed Reality Simulator, and new ZedaVR tool.
  • Battlespace Simulations (#1037): VRSG provided visuals and overlay for an ISR operator training system.
  • TRU Simulation + Training (#1201): Visitors experienced the future of attack reconnaissance by flying the Bell Invictus 360 simulator, built by TRU in collaboration with Bell. Featuring VRSG visuals and 3D content.
  • Radiance Technologies (on the BSI booth #1037): VRSG provided visuals for an FMV, EO/IR sensor payload.

Demos in Mobile Classroom

The PTMT and DJFT simulators were transported to I/ITSEC and are on display as part of MVRsimulation's new Mobile Classroom. This fully-equipped Mobile Classroom trailer contains both the DJFT and PTMT to provide a shared, collaborative virtual training space. The 8.5’ x 20’ enclosed v-nose trailer can support on-site training as a self-contained networked simulation environment. 

In addition to the DJFT and PTMT products, the classroom contains a stealth view for real-time eye gaze tracking, a tech storage closet, and three tables to support the DJFT cases.